‫All right.
‫So at this point, you finished the basics of unity.
‫So now you know how unity works, how the core features work, at least.
‫So now you just need to take this knowledge and build projects.
‫And that's what we're going to do in the next few chapters, because all of the stuff that you learned
‫so far is useless if you don't apply it to cool little game.
‫And that's where you're going to fully understand what all of these concepts even mean, because you
‫might have seen that they are very different to what we've seen so far.
‫It's very visual and it's a lot less actual coding.
‫There is a lot more doing in the user interface, which is cool.
‫I personally like it.
‫I like the mix between coding and then also being in the editor and that is a good mix in my opinion.
‫So now the next one will be a Pong game, so a very basic game, but at the same time it's going to
‫allow you to use the features that you have acquired or learned in the last chapter or in this chapter
‫pretty much, and reapply it and really depth in your understanding of how to use them.
‫And of course, with every single game that you add to that, you will learn something new that you
‫then can eventually use in your games.
‫And the thing is, it's like that with any programming.
‫Parts.
‫Any programming aspect?
‫You learn something new and at the beginning it might be a little difficult because it's something that
‫you don't fully understand.
‫But then once you apply it, that's where it really kicks in and it becomes second nature and becomes
‫your knowledge that you own you acquired.
‫So I'd say, let's get over to the next chapter and start making games.