‫Welcome to the punk chapter.
‫And this chapter we are going to build a clone of the huge success from the Seventies Pong and this
‫is pretty much the first video game ever from what I know, and we are going to build pretty much this
‫game.
‫As you can see, we have we have the we have the game with player one and player two.
‫Then we have two racquets and the ball flying around.
‫We are using sounds in here and we have a scoring system and as you see, the ball goes faster and faster
‫every time and every hit and that makes the game more and more difficult because the bats are not getting
‫faster.
‫And there you are.
‫All right.
‫So this is pretty much the end result of what we are going to build in this chapter.
‫We will use different scenes.
‫So we are going to have a main page where you can start from and you can press play in order to get
‫to the game.
‫And then there is a game over screen where you simply see the game over text layout laid out just in
‫front of you.
‫And this will teach you many different things.
‫If we go back to our game, you will see how to use physics because of this racket.
‫Here, for example, has to have physics.
‫So it has to collide with the ball in order for the ball to bounce back.
‫Then you will learn about physic materials because otherwise you can't have this bouncy ness that we
‫have seen.
‫Then we will see how to use scores, how to create a user interface, how to create a game map.
‫As you can see here, the whole arena with the edges and the cutline in here.
‫So there's plenty to learn in this chapter.
‫So have fun and start with the first video.
‫And by the way, for this chapter we also have text materials.
‫So you can follow along the text and learn from there as well.
‫All right.
‫So see you in the next video and let's get started.