‫All right, so let's make some more changes.
‫So let's change the background color for of our camera, for example, like a dark gray.
‫Then on UI, go to canvas and we want to adjust the canvas always based on the screen resolution.
‫And we have set it up already in one of our videos at the beginning, I wanted to make sure that you
‫have that in here as well and that you understand even better what this UI scale mode means.
‫So scale with screen size will automatically scale it with the size of your screen.
‫So here 800 times 800 is going to be the value that we go ahead with and match with or height.
‫And we set that to 0.5.
‫So it's going to match it based on what comes up next.
‫So you can see here, if we change the aspect ratio, then the interface scales along with the space
‫that it has.
‫Then let's go to our game over panel real quick and change it to a dark gray here or a gray as well?
‫Slightly different gray, if possible, like that.
‫And now let's make the camera backgrounds a little lighter maybe, and then the reset button could go
‫a little more down and get a bit bigger.
‫Then the restart button or reset text should be a bit bigger as well, maybe.
‫And now we can change the score text and rescore text and dice cortex.
‫Actually, let's reposition them a little bit and now we can change the game over text color as well.
‫Maybe to a white and.
‫Yeah.
‫Now, let's save that scene and build and run it and we can start it on our device.
‫As you can see, the game looks a little better.
‫The contrasts are a bit faster or a bit better and it comes up over quite well, I think.
‫So as you can see, the restart button could be a bit nicer, but in the end you can see it's bigger
‫and it fits much better and it works.