Now we will learn basic character animation, create new competition, name it as competition one,
keep the word.
And in 1920 by one zero three 24, AFPs start times zero.
Let's set the duration to 30 second head, OK?
You can see we have got Dimel from zero to 30 seconds.
Let's create new solid and get and said it's color as you want.
Let's change it, name Asbjorn.
Now, let's go out characterful.
Here you can see that I have already cleared my current principal body part in two different layers.
This is done so that we can eliminate each party using Keith, just select all and drag it into a project
panel.
Now, drag them all into a mud.
Is and just and just skip.
Press is again, you can see we have got iPods and now we need to position them both physically.
From here, you can take your lawyer by turning on or off your lower visibility.
Let's let them it right click on your mouse and make them in one group by setting Prekop option, click
on remove all attribute and buncombe and name it as character one.
Now, all the elements of the one group, this will make our timer look clean now double click on it
to open the lives here, you will find oil and gas to Jordan.
And he made them.
So let's first arrange them
here.
Let's keep right hand and arm in one group, select them board right click and create Prekop.
Namenda is right hand.
Now we need to please its own good, actually, so that we can and he made it from the.
Do the same with all but selected, right, click and make it Brecon.
Named as a left leg and an ankle.
Now we need to adjust our language correctly.
But the anchor in the middle here, you can see I have done all the entertainment now and just the body
proposition's accordingly.
Plays the body layer above the legs, keep right hand behind the body layer and lift and on top of face
and above the body layer.
Now, you can see this all is fine,
let's rotate it, but I think this is fine now.
Now plays it according to your animation theme.
Here you can see if I make change, in part, it can be seen in Compugen also.
And he made the iPhone.
Scale the viewport, select the aliar press is and now this is a sign of strength.
It means if we make any change in any value, it will keep it fixed.
So if we turn this off, you can see that only one really standing now and turning it on the boat are
changing, we need to turn this off and start animating.
I only in one direction.
You can zoom in on out the timeline from here.
So the Kizito and again, 46.
You can see the eye is blinking now.
Now, select them all and copy it by holding control Plan C and based them all by pressing control right
after moving few frames forward.
Repeat this step as many times as you want your enemies.
Now, let's move to Handford place and started animating by making initial key and final question.
No, copy them both and paste it by going a few frames for.
Repeat this, as long as you want to do animation now, you can see the hand is in moving position.
Now, Double-Click on it and you can see it and handle it from here, you need to eliminate these forearms,
too, as Sean.
Now, this animation is good.
Let's move to another hand and do the same we did with the right hand.
By pressing this icon, you can jump on next up, previous keyframe.
We need to set all keys on the same time as we did in Frypan.
To make it more visible, let me change the solid layer color you can use any image file also.