Hey, everyone, so now you know, the basic of any mission and after effects, we can move to our next
step that that is making comic book animation.
I will try to keep it easy so that you don't get confused.
So let's start with making new composition.
Let's make this compress.
As with 2000 height three 079, I knew the size by going in Photoshop file of this document and check
its canvasses so that we can make perfect composition for animation.
Let said the duration 20 seconds.
You can see this now looking like a poster comic bit safe.
So let's bring our files.
Here you can see I have already created different layers of comic page according to my need, you can
do that as according to your need.
Let's import our superhero body in hand and after effects.
Let's create a solid, layered culprit, according to you name it, as background one.
You can see that this solidly ratio is I see him as our composition mandragora both layer above the
big one.
Scale it accordingly, let's make it as Peacon.
My name is as hero here, you can see effet just a hero and PrepCom, then it will effect the main competition
to lead and he made a position first.
You can make it according to you.
Now, to make the animation look smooth, select both the keys right, click on mouse, go to Keyframe
Assistant then easy, easy hotkeys S9.
Now you can see the position animation.
Now, you can see this icon used to make quick motion in any object you need to click on the body points
of our character in make composition as soon.
We need to make Pointon body joint so that we animate so that our animation can look more good.
Here you can see when we move this point, it create animation to the character.
Now, let's said the right hand animation separately.
We are doing this because this hand is not part of the main character.
That's why we have to give it separate animation.
If we try to give it puppet animation, then the body will get broken.
So let's give it.
So let's animated like we did in our last we'd use.
Now, let's see the preview.
Let's select the two jurors by selecting you can see that all previously ended points are now visible
here.
You can see that what happens when we try to animate using puppet, don't hang it in break because this
hand is in separate leered.
So let's animated the head first.
You're not able to eliminate this because of the position.
Let me remove it, I added.
After using puppet animation, we only have to move the head and adjust the time, move and move the
head again, and it will make keys and.
Here you can see the preview, press you on keyboard, you used to see any hidden keys on the left.
Now you can see that there is an auto generated keys for this puppet when when we animate head.
So let's adjust the keys and make this head animation a bit smooth and slow.
These are the keys generated.
These are the keys generated while we add to the body parts.
Let's move them.
Let's move these few frames forward so that we can enter the head nicely.
OK, now let's move to the other hand here, you can see that when we are trying to eliminate the hand,
the legs are moving, too.
Unfortunately, this is one of the advantages of using the tool.
We can't control it trend or area.
So we have to go with it for now.
Here you can see that when I moved the hand, the key got created itself.
I think the legs are moving more than expected.
Let's fix this by adding a few point of puppet on Let's Do.
And now you can see the lower legs are fixed on their place.
Let he made the legs also.
Move the land, then move the time, time of few frames forward to do this again.
And here you are done.
Let's animated this leg.
Also, do as you did it with the first leg.
OK, let's make this hand a bit more.
Here now you can see the preview.
And now let's add that pollution again, as we did in this startling move to get it up out of the frame.
OK, this is good enough.
Now, let Eskil Key Keyframe also to give this more good information, adjusted according to the animation,
you can do anything like add opacity key or change anchor or whatever you feel like you can do to make
the animation more good.
OK, let's save the file first so that we don't lose any data if the software got crashed, but anything.
OK.
Always remember to save your data.
Time to time because after effects, media crashed and the file becomes heavy.
OK, let's add a few more keys to give it more effect.
So now you can see that it looks more better.
Now select all the keys, right, click on your mouse, click on Keyframe Assistant to make it easy
is.
This will make the animation smooth.
OK, this looks good to me.
Now let's add background to this call to fight select B.G. and in after effects project phenom.
Now, let's said the key for skill I wanted to make like so big that it won't appear in starting, but
over time it will come back to its normal size.
Here you can see the preview, let's make this key is easy to buy them board and right, click on your
mouse and is is from Keyframe Assistant.
I think I should add more skill in it.
Let's move few frames forward and add another Kifri minute.
Scale it up, but let's move the key out somewhat here around three seconds.
Into the position again here that if you want to override Iniki, then you have to go on the same key,
because if you're not on the same key, then it won't override it.
It will create Newquay and it will make you animation bad.
Note said opacity also for the background.
I think this is good, no.
OK, let's add another key in position also so that it won't look still.
And it's interesting, Keith.
OK, I think this is good.
Let's add text or title on it.
Does drag and drop the text on timeline.
Let's choose the and good point and keep it somewhat you.
Let's kill it and give the states to.
Zoomed of your boat and move to the next area by holding spacebar and using left mouse button.
OK, I think this is looking good.
Here, you can adjust it according to choice.
Let's move the angle again and put it here.
I want to give this text a school animation, so let's send the keyframe here and scale it like this.
Let's take the view board foot or back to normal here you can see the animation.
Make these keys is is do let's put this Laskey somewhat here, OK, this looks good to me.
Now, let's add a text in for.
Put it above the title.
Add into the skill and position offered.
Let's said the opposite, the animation for this.
I think this is good enough.
This looks good to me.
Said the final grand duration, you can add to the final output video game by using this icon to slide
it according to a need and said the end point in point, I think this is OK, let me set the outpoint.
No.
I think seven seconds is OK, this is looking good now let's render this render means getting final
output on video formic.
Does go to fine export Ed Rendell.
Q Now you will see this option here, see the output module format two time.
And output to here, you need to set the location where you want your video to be saved.
Let's name it as we do five see?
Now click on the surrender option, you can see the renderers in-process this will make this will take
time depending according to system configuration.
Now you can know now you know how to animate, object and after effects and get its final output.
You can now exploded by practicing on your own.
This is lagging because there is so much things going on in background, so you're our final video ends.