Welcome back, everyone, to 3D modeling The Hobbit doll scene with Blender two point nine and Adobe
Photoshop.
All right.
So one thing I'm noticing is I'm just looking at this and I'm just going to say if I bring it out a
little bit and I think actually it's going to look back a little bit bigger.
And it also means that you can see that this in the inside of here.
Well, we could get away with it or we could make a little bit bigger thing.
I'm just going to make it a little bit bigger.
So I'll do it.
I'll press shift as it's selected, shift A and we'll just bring in another cylinder.
Sergeant 20 because of not reload the machine or anything like that or spin it round.
That's make it smaller just so it comes to the outside of here.
So I need to make it bigger.
Something like that, I think, absolutely fine.
And then again, when I click on a wood and modifier, I might add in another boolean, everything's
the same, click on it, hover over it, control leg, and then let's click on some undelete to anything
I looks so much by Releford said that it was a little bit too small and looks a little bit too dinky.
All right.
So now let's work on our stone steps.
So first of all, let's bring one in.
We'll put the because it's the world origin.
So shift s course, it's world origin shift.
And let's bring in a simple cube.
Let's make it smaller.
So as I said, and then the winds pull this down to the bottom of the Dulci one, the bottom of the
dots be a tiny, tiny little gap.
Then we s an X and just pull it out just to the edge of here finally.
Then I need to bevill these off and think how much of a step no want to the top.
So Womanist is going to top they select grab this top face, pull it back a little bit and I think I'll
bevell it off now.
So postop to go into object mode control to reset all transforms right plake so origin to geometry and
now olders press tab and select and we'll just grab this edge and this edge and then I'm going to press
control be to actually Beverly all like so and I'm just looking.
I think that it needs to be definitely pulled a little bit.
So I'm going to grab the bottom face, pull it up a little bit and then obviously I'm going to grab
the back and want to pull that back a little bit.
And now I'm just making sure that it fits No one stories, I want to bring in all steps and to do that,
I would like a clean viewport so long instead is going to press top come over to rights inside and you'll
see it says scene collection.
Right.
Click on it and let's play a new collection.
Now let's come down, click on this collection, make sure that you're in objet mode so you can see
with an object mode over here, press shift a AM going to bring in a circle.
Now, the circle should appear in our collection three, which means now and come over.
We've got this little light and just hide that out the way.
And there we go.
Now I do have this, which is a stained glass, hummingbird's viji.
I don't need that.
I've already made my windows.
I want to right.
Click and just go down to where it says delete and now I should just have these in here.
Now let's come to our circle.
I want to make a little bit bigger like so I want a press tab.
I want to grab the outside of it of the edge.
So let's come up to each leg.
I want to press E and S and just bring it in and while we bring it in is we're going to use one of these
pieces is the steps.
So if I go over the top now, wherever you want, the step to start from, that is the one you should
use.
So I want my step to be flat against the door here and then start coming down here like so like a spiral.
So I want to take this step.
And then I went to this I went to split this off from the rest of the I want to press y and then I went
to grab the rest of these.
So when I click on one of these press L and it feels like everyone built this one that splits, I'll
press delete that says and you should be left with this.
Next thing we need to do is we need to just bring this down a little bit.
So I went to grab it.
I'm going to press E and just make it more of a step.
We don't need to look at how thick or anything like that we want to make at the moment.
We just want some visual to actually work with.
Next thing when to do when the press top, I'm going to make sure that my cursor is in the center.
So shift as cursor to world origin, shift a and we're going to bring in an actual empty.
So bring in a plane access empty and we're going to use this to actually create this spiral steps.
Now let's come back to all steps.
Control all transforms.
Right.
Click Origins, geometry and now come over.
It's where the sponges on the right hand side on modifier.
I'm going to add in an array now.
The first thing I want to do is I want to turn off the relative offset, constant offset on object offset
on.
And then if now we open the object offset, you want to basically use this actual empty server, come
down, grab my pipette, click on my empty.
You'll notice that this happens at the moment.
And the reason is I actually reset the orientation and I shouldn't have put it actually here.
So I'm just going to reset the back to the center where this actual empty is so right.
Click so origin to 3d kesa and that will happen.
And that's exactly what.
Now let's turn off the count.
So we're going to send up a fair bit to start with something like nine or ten and then where are you
going to raise you to grab your empty going to all and Z.
And you'll notice now that you have a spiral coming out like so now this is where all steps are going
to go down.
And what you can do now is just pull this down and you'll see now you end up with a beautiful spiral
staircase.
And that's exactly what now we can see that.
I'm not sure everyone's going out so far.
I think I want to just come in to the halfway point.
But what I'll do, first of all, is get in place and then I'll have a much, much better idea of where
I actually want this.
So let's come over to where he sees collection.
And actually it's an eye.
Come and bring that back in and now let's move these into place.
Now, you can't move it by grabbing the empty all the steps you need to grab both of them.
So we'll grab both and then we'll pull them out like so.
The Green Arrow, and you can see the way way too small, so let's make them bigger.
So I'm going to press S.
And then I'm going to pull them into place, so they need to come down a little bit, as you can say,
and we're just getting them into place.
Once we've done that, then we can work on how big or small we actually want them.
So I know it's just the first thing is that this is not enough.
So I'm just going to grab this and pull it down a little bit and I'm going to make these stickers all
the way, way too thin at the moment.
And I need to put them underneath this step.
So what I'll do is I'll grab this on the empty and pull it down.
So it's on there and then let's make them thicker.
So to do that, I want to grab the steps, press top Communispace select, grab the bomb.
And because we using the array, modify anything we do to this top step will actually be carried over
on to all of these arrayed.
And then you can say that I need to bring this down further.
So top bring it down and now it can say we're starting to get somewhere.
All right.
So now let's bevell this this step up here.
So again, grab your steps in Europe.
These two edges control be just Bevell them off a little bit.
Now, of course, I don't want them.
A massive gap in the wall I want to do is actually bring them out a little bit first.
I think so we'll actually press controls that are not quite yet will come to face select grubbed this
face and then to pull them out.
You'll notice of I pull this out of the moment.
It's actually pulling out along the Y axis and we don't really want that because this here is not in
line with this y axis.
So Tippex that will come this way, say global, come down to where you say normal and then you'll see
that we can now pull it out on the actual axis following where this step is now.
I think this looking much, much better.
I do think that maybe you want to pull these out a little bit.
So I want to grab the back.
I'm going to pull it out a little bit just to get them more in line.
And now, finally, I'm going to level this off.
So I want to grab each one of these.
I want to press control Bay Bevell them off like so just so then go back and touch in there and have
a press stop and think I'm really, really happy with that.
So you can see now in Congress on this side and this side, you can see what the steps are actually
going to look like.
All right.
So I'm really happy with that.
So we'll do in the next one is Will Michael seems and then we'll bring in the right material like we've
done for this.
OK, OK.
Well, let's hope you enjoy that and I'll see you on the next one.
Thanks a lot.
Bye bye.