Welcome back, everyone, to 3D modeling The Hobbit doll scene with Blender two point nine and Adobe
Photoshop.
Now, let's actually work on these gadgets while facing Windows press time just to get that off.
And I'm going to bring in a cube.
So shift a mesh.
Bring in a cube.
Let's pull it out and pull it up.
And now I just want to get this into kind of the shape of an actual hinge.
So I want to press as to scale it in and then S and Z, just to pull it out a little bit, something
like that.
Now to make actual hinges.
Well, basic hinges is very easy.
All you tend to do is this one doing here.
And then we'll press control also bringing edge loops.
I'm going to bring in three left leg and you'll notice when you do left click, then you can freely
move this round.
But I want them back in the center so all I can do is click right, click on my mouth and that will
drop them right in the center.
Now, with these grubbed, I'm going to press control by pulling out something like that, and then
you'll notice that we've actually beveled them off.
But it's Bevell them off in a flat way.
And now we'll need pressies E enter for Extrude S and pull them in.
And there you go.
You starting to get your actual hinges and now we need to do is just Bevill these off again.
So I think that I'm going to bevell them off on each of these corners here.
But before I do that, I might as well mark my seams is going to make it much, much easier.
So I tend to do is I want to select and I'm going to go down each of these sides.
So olt shifting click right click.
Come down to where it says Maxime's.
Now I want them open and go all the way around here and this place is going to be hidden within the
wall.
So now let's say think how are we going to do this.
So if we open in here for instance.
Right.
Click and Moxey and then I'm just going to work my way around so I'll shift and click going all the
way down here.
Here.
Like so.
On this side.
This side and of course, the bottom, and then what I want to do is right click and Moxey now on Wednesdays,
I'm just going to click on these banks.
I don't need these actual seems more.
So we're going to take those off like so.
Like, so, and that should be absolutely fine, so let's right click and clear themes on those ones
and now let's actually unwrap these.
So we'll grab the whole thing for you on Rob.
And you'll see down he objects as non-uniform scale.
So that means what we need to do is press the top gun control a transforms right.
Click the origin to geometry.
And now let's try again to unwrap them.
So go back inside it mode you unwrap and now you've got no issues there.
Let's now press the pause button and press the down arrow.
We're going to look for a dark metal, so let's bring that in.
And then what we're looking for is just to make sure that you're happy with it.
Let's go over to and it's editing panel.
Press the top on and let's zoom out and just make sure they're all in the right way, you can see the
probably a little bit too big on the tube map.
So I'm going to grab them, will shrink them down like so and just make sure that you're happy with
them.
And finally then I've got them in place.
I want to bend this.
So I want to bend it to get it in place.
I'm going to press one and I'm going to press shift and spaceball move to I'll bring it out, make it
smaller.
So it fits this actual hinge here, as you can see.
And you can see that it's it's kind of netspend in as well.
So let's make it a little bit smaller first and now let's try and bend it into place.
But we all do that because this one down here probably doesn't need bending as much or might be bending
more.
I'm going to shift deep and just bring in another one.
Like, so now let's come to this one and let's bring that doll back so we can actually see where we
need to bend it.
So I'm going to do is I'm going to press the question marks, bring everything back once again.
In fact, will but that are all fiction moving these into place before we actually bend them.
So let's bring it into place like so let's press one now and we'll work on this one.
So let's click on it.
Let's first of all, rotate it so all X.
So all I'm watching rotates it round and now let's bend it swung Wednesdays and when to grab a shift
and click these two, I'm going to come to my proportional editing, which is this one here.
Want to make sure this time it's on smooth and now I'm going to move these back shifts, spacebar again
to bring in you move toll and then one which is going to press.
And just try and bring that circle in like so just dependent.
Now, you could do this with the modifier the bend fire, but because we're trying to follow actually
this around here, it's probably not quite a bend or a uniform bend.
So I'm just going to basically use this instead.
All right.
So let's have a look round if I can.
So let me press the button just to zoom in and let's have a look how we're looking with that.
And I'm looking to make sure that it's quite even on both of the sides.
Now, what we need to do is now we need to bevell this all and we also need to level this one off,
of course.
But let's just get this one in place first.
So let's come to this one now.
I'm going to pull it up, try and get in some sort of place like so, and then I need to bend it.
So I'm going to come in, grab this one on this one stogel proportion that it's in on the bring it out
like so just making sure that it's stuck in the walls.
You can also rotate as well so you can press all on one and rotate it like that just to make sure that
it's going in.
And then let's pull this one out.
So I'm going to grab it here.
I'm going to rotate it again so lines rotate it and make sure it's in the wall line.
So I'm yeah, I think I'm actually happy with that double top.
That's of a low and that's looking absolutely fine.
All right.
Let's join these two together.
So Control join them both together and now we'll do is we'll bevelled them off.
So questionmark, isolate them out.
Let's come in and we'll take off proportional ladson.
We'll make sure our Lexcen and you can do this in the movie panel or you can go back into modeling,
whichever you find easiest one to do is I'm going to call each side now, so I'll shift and click going
up each of the sides.
I'll do the same on here.
Like, so at the moment, there's just simply going to press control.
They bring him in like so and now you can see the looking a lot more like now, obviously, as well.
We need the top of the hinge bringing in.
So what we'll do is we'll come to the top on the bottom like so.
And we're going to just babble those in as well.
Top of it, and then press control be.
And then what we're going to do is press control be pulled out.
Like something like that.
All right, double top the bring back our door and what we'll do is we'll go to the muslin tub instead.
Let's zoom in so don't born again and now let's move these off, so right click shapes move and let's
come over to also SHMOO.
Double tap the.
Like so and then just mess around with your old system if you want them to move or less move, and if
you do want these beveling off as well.
So these parts on here, then we'll recommend you do is you press control like all transforms, right?
Plake, Cerrejón.
Do geometry and now come out it.
To your actual modifieds panel, I'd modify it and let's bring in Abbeyville and then that will smooth
those off.
Now, the one thing you need to do is just make sure that you base it on the angle, because then it
will make it easier and you won't end up with all these lines going around here.
And basically now if you bring it down, as you'll see, you can smooth it off to where you want it.
So I think if I double tap the A not.
Yeah, I'm very, very happy with how that looks.
Now, the one thing about the hinges is to look a little bit dull, but that's because they're actually
round and this is actually flat.
When we take the render, though, they should look absolutely fine.
All right.
So one of the last things that we need to do now, seen as we've nearly actually finished this build,
is we need to just check to make sure all our normals are facing the correct way.
So I'm going to put an example down here.
What normals are able to check that all you do is you come up to the interlocking links, click the
down narrow and you'll see one that says base orientation.
Click now on and then that will show you where you've got all the problems.
You can see we've got a few problems here with the doll, with the steps in the old and almost facing
the wrong way.
Also, this going round here, you must make sure that they're all facing the correct way.
So let's now click on our return first and we'll do that one first.
So we're going to come in.
We're going to make sure on each leg I want to grab the whole of the red like so shift and and spin
that round.
I'm just looking to make sure none of the glass all this Malpas is the same and think I'm happy with
that now.
Now let's come to our doorstep.
Those we can do together.
So on my door to comments that press the top board A to grab everything, shift and spin everything
around.
And there we go.
All right.
So everything is facing the right way now and then we can come up and turn off our face orientation.
And you're not just in a different place now.
The only reason is in a different place because I'm still in edit mode.
And if you're not in any mode, you'll see that there is again.
So now you should see that looks a Tom-Tom there.
Now, the last thing I want to do on here is you need some bolts.
So what we'll do in the next lesson is actually bring those bolts in and finish off this door and then
we can start on our ogress.
OK, for once, I hope you enjoyed that.
And I'll see you on the next one.
Thanks a lot.
Bye bye.