Welcome back, everyone, to 3D modeling the Hobbit doll scene with Blended two point nine and Adobe
Photoshop.
Now, what we want to do is want to put some bolts in the air just to make sure that the doll looks
like it's actually being held on with something at the moment.
It's just basically floating on top of the doorframe.
So let's start out by pressing a ship.
They what we can do is we're going to come to MASH.
We're going to bring in a UV sphere and we're going to send these down because the way way too high
the moment.
Let's try to bring this on.
Well, we'll put this on 12 as well.
And then that should be absolutely fine for what we need.
Let's spin it around.
So all X 90.
So it's facing the correct way now and then let's make it smaller.
So the Esbjorn.
Bring it up and let's make it small enough to where it's going to go.
Let's pull out a little bit and what we're going to do now is actually get rid of the bulk of it.
We don't need that.
So I'm going to come in where the half way point is shifting, click, delete and faces.
Now the back with Al delete that says.
And now we've got our actual bolts ready to go.
Now, I'm going to squeeze you in a little bit because it looks a little bit too fat going round.
So s and why pull in just a tad?
All right.
So now we don't really need to mark any teams on this.
We can simply press on ramp and then it's unwrapped and let's come in and bring the same material,
which is the black metal.
So we'll come over to our materials plus down narrow, dull metal.
And then all we need to do is shade smooth.
Now, one thing is just make sure that you're happy with the actual size on the movement, which I'm
not.
I think I need to in fact, we'll leave it as it is for now.
I'll put these in place and then we can go and move them around.
So I'm going to do is I'm going to put it, first of all, where I want it.
So you can see it's way too big at the moment or press.
Don't pull it out.
Press the button.
Hello again.
Let's have a look what starts looking like a thing that is about the right size.
So what we do is we press one pound, bring it up, and I think I'm going to put three down here.
So you take one.
So let's have a look at where he's going to be good.
Three like so double tap the let's zoom out and yeah, thing that looks quite nice, I think the one
issue I'm actually having with this is that it looks slightly up on the collar based on the angle of
these parts.
So I'm going to do is I'm actually going to call this new Dulmatin to.
And why I'm doing this is so I can actually change this material to fit these parts more so I was going
to do now I'm going to grab all of these.
I want to grab the hinges.
I'm going to press the top A and then I'm going to come down to Dalmau, too.
And there we go.
Now they've all been changed.
Now, the one thing that I do need to do is I need to come back to my Dulmatin one.
I need to copy the material, put it on two and then paste material like so.
All right.
So then we can work on those.
Now, let's I think let's have a look if it needs three in there.
All right.
Let's work on the actual material now and then we can see what it's going to look like.
So I want to click on one, come over to Chaiten DOT to zoom in.
I'm going to put on my cycles render so I can see what I'm doing.
I'm going to double tap the way we can.
We can't really see it's one windows.
I'm just going to move these out.
So shift date, just duplicate them and put them in place.
And then what I'm going to do is I'm going to come to where my cameras and let's have a look, which
it's not coming down yet.
That's the right way.
So let's turn it over to let's have a look.
Nought point five, a one.
I think it's looking a bit better.
Let's try nought point five five like so.
And then we go.
And now you can see the just being just that little bit bad.
Now we've actually turned this down.
So now let's go back to Modlin.
And what we'll do is we'll just delete these ones.
So I want to grab these press delete and now let's work on these images.
So I think I'm going to bring in, I think, maybe two or three.
Let's just delete that one.
Yeah.
And I think to back Shabad, I want to press ship.
They bring it down.
Like, so let's bring in another one so we shift day because it's flat, we know that they'll just basically
come down to put them in place.
I think a want one here and one here and then probably one on this corner here, maybe a little bit
smaller as well as what we'll do is we'll press ship date and I'll bring it over.
I'll put it in the place where I want it.
I'm going to press Dot to zoom in.
I'm going to make it slightly smaller like so.
And I want to pull it out a little bit.
All right.
Like that.
And then let's bring it up and put one in here.
Let's say so.
Shift date.
Bring it up like so and then ship date, let's bring it all.
And put it in place here.
That I'm thinking, right, where else do I want to do I want these on each one of these or I'm happy
with them being that again, let's have a check on our cycles, readiness of a little that looks like
and you can say that they because it's some quite low sample, it's it's quite hard to pick them up,
but I think actually they're going to look pretty nice on that.
I think I need a few in these parts here and then I think we're done.
So let's put it back on straight shifty.
We'll bring them over.
Let's put one here, Chef De.
One here and then one here like so.
Like, sir.
All right, so let's join all these now.
So I'm just shift like in all of these press control, Jay, and then I'm just going to block them.
So I'm going to press just move and make sure I've got everything double something.
I think I'm very happy with that.
Now, before we move on to the grass, the one thing we should do or I always like to do is name everything
and delete anything out of the scene that's not that shouldn't actually be there.
Sometimes you end up with entities and things that there's basically no mesh there.
Let's clean up all this as well.
So first of all, let's come to our space.
So this is hinges and bolts.
So we'll rename this to Hinges and Bolts.
And the reason I do this as well is that if I want to take any of these parts through to another BLENKIN
or something like that, or if I want to take them through Sangrail, I know that everything is named
correctly.
So it's really important you just take the time to actually do so.
Clophill is going to be well, these all the hinges.
So do we join all these together?
I think we will.
So I'll do is I'll grab this one shipped like this one press control Jay and join those also control
Jay.
And there we go.
OK, so the next thing I want to do is just come in and actually pull these named these ones.
So these will be the hinge balls.
So huge balls and I'm not going to join them with the bolts.
I think I'll leave those.
You can see, though, that we've got these into the hinge.
So I'm just going to move the house on the right down the bottom, just move it out.
So that was a like so and then in here, if I hide this, you can see nothing up in.
Some guy's going to delete.
Now, the way that we go now, we did forget to do one thing, and that is just to actually make all
these edges a little bit smoother.
So I'm going to do is going to select I'm going to select sharp edges like so so let's just grab one
of them, like, so select.
Select sharp edges like so, and then I'm just going to press control and just babble those off just
very, very slightly like so double tap the I and now they're much, much better than what they did.
All right.
So I think I'm happy with that.
Now, let's come to the next one.
The next one is the circle.
And this is the steps.
So leanness steps.
And again, I'm going to pull it down to the bottom.
Now, Collection three hasn't got anything in it, so I can delete that out of the way.
So come down, delete.
And now let's open collection one so Cube Cube can stay as cube.
Obviously this is the wooden door, so let's call it that wood and door.
And let's come to the next one down, which is the stained glass stained glass window, and then let's
come down to the arch so stone arch.
And I think that is everything now.
Yeah, that's everything.
So what I tend to do now is I'll come in, I'll grab these three and I'll pull them up and drop them
in the collection.
And then what I'll do is I'll take a nother collection.
So I'm going to close.
I'll come over to watch the scene collection.
Right.
Click new collection.
And this one we're going to call light and camera like so.
And then this collection, which has everything named we'll call this Hobbit door.
So I'm just going to double click it hobbit door like so.
And now what we need to do is move out our sun and just drop it into all lights and camera.
All right.
So all that now is set up.
Finally, let's save it out and then on the next one will start work on our actual grass.
OK, once I hope you enjoyed that.
And I'll see you on the next one.
Thanks a lot.
Bye bye.