So will come back.
Now that we have our very first project in Mexico let's spend a little time and talk about the different
you know aspects of using Estcourt that essentially five defend Windows and explore that are quite important
to what you want to do whenever you're working in X-Com.
So let's jump back into it Scott.
And here is my actual project this little window on the top that is called the toolbar up here the place
I'm actually drawing a little window around it.
This is where you get to do things such as running your application switching the different you know
simulators that you can use get a sense of the status of your hop as it's Cranley is and also changing
different panes of your application if you don't want to see the navigation bar or if you don't want
to see the utility window.
You can do it over there.
So now that we talked about Dowden we know this little thing on the top is the toolbar.
I'm going to use the tool bar to show you a window down in here which is called that debugging window.
This is essentially where we see the errors or warnings.
If one of the occasion doesn't do as we expect it to.
It also helps us you know finding the errors on fixing occasion.
Of course we have a little bit of a way before we get there but it kind of makes sense that you know
how to open or close these different windows.
You know at the moment.
The other two windows that we should talk about are these two.
The one on the left and the one on the right that they already showed you really quickly.
This is the navigation window which helps us get through our different files on different things that
we're using to build our application.
This could be programming funds as they are here with the dark age for them or they could be a story
for a storyboard for us.
We'll talk about them in the next lesson.
Or you could be having different assets such as images or audio files in here that's on navigation and
then to the right we have the utility window.
This is where we do all of our settings when you want to do attributes added to our of our occasion
when we want to change a value about a visual element.
Well if you want to make sure that a certain file is properly connected to a certain application that
is essentially like our attributes section or utilities section where we do different settings.
Finally we have the window in the center.
Obviously this window in the center is the most important part of our tax code.
This is where you do all of your programming when you write different pieces of code or when you want
to build your interfaces that's how you do it in here.
So the center part is called the editor.
So once again the toolbar on the top the editor in the center the utility window on the right the navigation
on the bottom on the left side and then at the bottom we have that debugger window just spend a little
time get yourself a little bit more familiar with how you show anti-d's defend you know Windows and
how you can benefit from them whenever you need.
Also try to find your own arrangement usually works like this.
I maximize my window and I have most of my space to the center but I do my anything.
I have an obligation window open and I almost entirely always have that utility window open as well
because I would need things from here from time to time.
So with that in mind let's move on to our next list that you're going to talk about the interface builder.