So will come again.
And congratulations on finishing the first six sections in this section.
We're going to do something very interesting and that is our doing interactions with the outlets using
our touch and gestures.
These are ways of causing interaction that they don't have a button or it takes through the writing
of the soul.
It's rather doing interaction with any kind of outlet.
Vu's methods such as touches moved or touches began literature's ended.
And these methods they can be applied in almost any kind of object and applied them on a view on a UI
image.
If you want to apply them on a cell of a table view which is something you will study in the future
you can do the same.
And once you figure that touches We'll talk about just.
Those are the combination of features such as a pinch that you can do to rotate an object or pinch that
you can do to escape an object or a long press that can detect the use user has been pressing for a
void while you're doing this.
I will also show you how to use C-g transforms which help us do things such as scaling something up
or rotating an object.
So a full on section with a lot of interesting stuff.
So let's go to starlet's.