So come back.
This first lesson is going to be the simplest lesson ever.
We're going to exclude the start anew application and set our simulator to be an iPad simulator.
So let me go to explode on in here.
I'm going to go ahead and say Give me a new application this application I'm going to call it memory
puzzle game.
And then in this memory puzzle a game application I'm going to go ahead to the main settings of my application
say the device is i-Pad and I only want to be able to play on it.
I don't want any of the other modes.
So they get rid of all of those and then I'm going to go ahead into my storyboard in this freebooter
I'm going to say the design that they want to have is on iPad.
So that's one thing taken out and then I'm going to go ahead and choose an iPad simulator.
If you have multiple iPad simulators just choose the one that you like.
Perhaps not a pro one a smaller one even though because they are proportionally alike it doesn't really
matter what I'm using iPod sixth generation and of course I'm using same as before.
Ex-coach 10.0 if you are taking this course as a part of the iOS what camp then you know my different
ways of doing things.
If you're taking these courses on a standalone course again don't worry about it.
I will explain everything as we go along and you will have you can have a good understanding of why
I do things in different ways.
So with that in mind when I run the app and if it does show up on my simulator and I know that it is
working.
It means everything you want it to do in this lesson is successfully and sufficient is satisfied and
that's about that.
We have an app that successfully runs no errors nothing is wrong and that's all you have to do in this
class.
A very simple one.
Let's move on to our actual thing in the next lesson.