The composer design pattern is a hierarchical pattern that is focused on three structures of Nayda.
The goal for it is to have a structure that would enable you to treat all the components inside the
structure, the scene to achieve this objects are composed in a three structure.
Let me show you the diagram for the composite pattern.
At the top level, we have the obstruction component with the method that should be implemented by the
leaf objects.
The composited, however, is a component that has children and has the requirements for dealing with
the children.
In the typical implementation of this pattern, the composite delegates the functionality to its children.
The features of this pattern are the design is based on the three structure.
The level will always be the component, which is the abstraction like we've seen in the diagram.
Belief objects are the implementation of the component.
The composite objects should have the same operations as the live objects new.
The composer knows about the child objects, whereas the live objects do not therefore allow your client
to use older individual objects and the compositions in the same way as a single object from the same
instance.
In the General Library, Java AWG component is an example of usage for the composited pattern.
Let's see how this pattern can be implemented, Endako.