Hello, welcome to the world of computer aided design with SolidWorks.
In today's session, we are going to learn how to modify patterns in solid animals into only a video
we create created the circular pattern.
This circle at the top partnered with the parent entity, and we use the circle to create a circular
pattern along this, not just some.
While creating the Battle Hymn, we skipped some of the instances like one here and one here.
Now I want to modify the circular pattern.
What I do is select the circle that I right click in the drying area, fly out will be displayed.
Choose this.
And it's circular pattern two from this Floud.
I'd say choose the stool and see the circular pattern.
Property manager is displayed in.
And all the Fatmeh does of this circular pattern are here in this property manager.
First of all, what I want to do is I want to add back the script instances which we skipped earlier.
So I'll go to the bottom of this property manager.
And here we have this instances to skip out this listbox.
Entities we skipped earlier are listed here.
So select this number 10 entity.
Right, click on it.
And to just delete options.
Again, select this number 12 entity.
I click on it and to the delete option.
Next thing I want to do is I want to increase this instance count to 24 to is pretty full here and I'm
Presenta.
After making all the modifications, I click on this button and see now 24 instances are displayed on
the screen.
So this is how we modify related sketch patterns and solid votes.
Thank you for watching this week.