Here we go.
Welcome to the third section.
So a new bedroom.
The new feeling and goodbye to data science for right now.
So here this action is based on GW that stands for graphical user interface and it's something most
of the students are excited about.
So this is the main thing you are going to learn in this program that will help you to make practical
applications like the ones like the folder.
That is a graphical interface.
Also this safari the atom.
So these are all dry based applications.
So you know a main application that we have learned before and Bill before we need to write the programs
in these dominos and in atoms and they also we need to add the inputs so that the user can use them
but practically this doesn't happen.
You didn't not provide the code to some user because those who did don't have any knowledge of programming
how they can use that one.
So in that case you need to provide a very simple interface like we programmers know how this folder
is working when I am clicking this one folder opens there and how the icon issue but those who do not
have any knowledge to programming they do not know how this is faulty.
It's like a magic for them.
Only the programmer knows that what is happening in the back.
So that programmer is one that built very simple user interface applications that perform very big tasks.
So can can is a very basic example of that one you just simply write the program.
And user just see the numbers and the operators they make calculation and that is very easy for them.
So by the end of this model you will be able to build any kind of application and even the games.
So how we are going to learn some basic of these not the like.
You can build for night with these but still by learning this you can build any kind of application
and by starting a little more you can even build a fortnight.
So do something that will help us to learn that how we can build these kinds of things these interfaces
and then we have these game structure where that is maybe a little step when they did these kinds of
things so you can make anything by using the graphical interface even all the games that you play and
that you see are all jewelry based.
There's nothing like rightly program to play or just write the code to more here and there.
You just need to move the keys up down right left and these kinds of keys space to jump and all that.
So that is with the help of DUI and does it possible without this fun.
So we will learn all these technologies here know how we move here.
First of all we will learn that how we can design the window in which you can play the game make the
game or any kind of application like if we take just this safari an example then these all things these
buttons these labels these headings are everything here after that one if you have imagined when we
stole something say notepad and we'd write and save the fight and whenever you close the application
again open that one with the same file you get the data.
So there's something that stores that particular data or something that is storing all programs.
So there is not any magic.
Our program is storing by the help of some technology.
So then we will learn about the technology that is known as databases.
After that one we will move to gaming type of stuff.
There are basically some technologies that can help us to build games like total graphics and B why
game here and this goes.
We are going to focus on total graphics with the help of which we will learn that how we can do the
graphics and animations like these or see any robotic or any humanoid figure.
So with the help of that fun you can do anything and there is not require your drawing those that will
just use programming to do everything.
Then with the same total graphics we will learn that how we can move the figures on the screen so that
we can build the game by using other keys up down right left and all these.
So what we are going to build here.
First we will begin with a simple calculator.
Then after that when we also build some games like the caterpillar game the catch a game.
We also build screen packs.
That is some figures that can make some gestures and like smiley faces.
We also will moving animations that will draw by themselves and maybe also build an application that
is your own database in which you can store the values delete them add values and analyze them.
So let me show you some of these.
A screen at which make different kinds of faces like when I go to this unhappy toggle and a lot more
after this one we will have another one that is a net catch a game in which eggs fall from the sky.
This is the one like most of you have played in your childhood.
You have a catcher.
It will catch the eggs.
We go to some school.
We have some lives and that's about discipline.
We will also build a caterpillar game that we have played in our childhood.
And this kind of application in which you can all actually stole your data view your data delete entries
search entries and a lot more.
And we also have a calculator in this module so in short we are going to focus on all of the technologies
required to build any kind of application.
And by the end of this module you will able to easily build any kind of application by your own thinking
and whatever you want to be like as in project as in hobby or whatever you are doing.
Also this is the part of python in which you have maximum number of jobs deliver.
So if you have a grip on did you write then there are loads of priorities in every field or in every
company you are applying for.
Because most of the things are July based like the games the software the desktop application.
People did not sell the direct programs.
Therefore just college projects.
Now this is all about the introduction to the section and introduction to July because I believe this
fund did not require much introduction.
Everyone of you already familiar with that one because if you are doing programming then you have seen
the extra applications and that are all July based.
So thanks for watching from the next module we will start to work on these technologies.
I hope you enjoyed this one so see in the next module.