Hey everyone.
Now just the last widget.
That is a pain we know they are going to kill you.
So pain we know is like this one in which you actually separated the window in different widgets.
This one is like the frame but I more efficient but we still use the frame most of the times.
And with that window you will get different bunch of options there.
Also so now let me begin with creating this one.
So few things before doing that a little analyzes that hey if you notice we have a tree on the left
that is filling both up and right here we have a scale that is horizontally aligned.
This one is horizontally aligned here because the scale is by default vertical if you have noticed in
the last video but here this one is horizontally aligned.
Then we have a button here with denoting Okay that is in bottom right.
So just these things.
Now let me begin with Dan so first of all for a pain window you did not even require creating a window
because that itself is a window.
So you just need to create first.
I have already about BW a pained window not like the other does it have one and two capital but that
is b and w denoting pane a window as two separate words.
Then just the main looping last individual that now after that one back that window and fully equal
to both you will learn about these fields in the next video which we will learn about this back method.
After that one for this thing like then I expand this one the pertinent skill size.
Also this entry size will rearrange density.
So for that one here add another option that is known as expand and make that one because its value
by default equal to zero.
In that case things will not expand like that but so here we have this one.
Now if you run this one here.
I have my terminal.
Dan Del start a new terminal the next stop.
Then we have by ton three decade old building there we have this pane window that is very small maybe
here and nothing in that thing no.
Now we will add widgets in that one.
I have taken the snap of that particular one here so that we can have a basic idea what we need to add
the
and this will also require a buffet being window.
Now here on the left we have an entry and we will begin with that one.
So let's take a variable left and what we have there.
An entry so entry and that one is in main pain window.
After that when the border is tick there so Bordeaux will be five pixel and now here we will not do
something like left door back and all this we just simply added this left into one main BW window that
has been window so just be the blue dot ad and backwards pass what you need to add like left.
So there we have this.
Now if you run that one you will get this one with the entry there.
But this size is not like this one but soon it will be after that one if we talk about the right side.
Then if you notice here we have two widgets now.
Then it means that this window is again divided as a window which is further with these visits.
So one pane window just contains the like this one and this one here this one is again divided as a
pin window.
So we will define another pane window be WD and this one pin window is actually in the original one.
So here instead of party passing nothing we have passed BW because this one is in BW and also this one
is oriented vertically.
Make sure you are passing the property condition.
In this case otherwise this thing these things will be like horizontal or like that.
So here sorry and not horizontal.
This one is vertical.
So there we have one eagle.
And now we have created another pane window would be the building just like the left.
You need to add this window into your main pane window.
So BW dot Ed BW.
Now if you run that one at this point you will get only this one because they'll know our pin window
too is empty.
So now we need to add these two widgets in our pain we note too.
So how we can add that one.
So on the top we have the scale.
So take a variable top and add a scale there.
So here we have a scale.
And this one is in pain we know to note in one this time and oriented horizontal
there we have this one horizontal now similar to that one here.
BW Do not add and then pass to save and run this one at this point you will get a scale and this entry
there.
Now we are just left with this okay button that button is in bottom.
So take a variable bottom and that is a button teams things became very easy when we known that what
we need to create like this one here.
Now we just I going two steps.
So if you had need to create something and have a view then that will be very easy for you also.
Now here X is equal to okay and just add this button in to be W2.
So BW do dot add.
Here we have a button.
Now we're done with this one just save.
And check this one we got the edit button is not define Oh that one is and there.
So now again and that one what I'm getting at and on this one is I have made two spelling mistakes in
December.
So you know that one now it may be long legal dead one.
So here we have this entry this scale and this okay button if you expand this one it will be game like
this one a Dedmon so here we have just like that then the more you expand it more details things will
out.
So expand.
So now we are done with the widgets.
Just one more we do in this module about the these matters that is back grading and placement tests.
So if I have left any widget you can check that one and learn about that one also.
So thanks for watching.
And these are enough for you to create any kind of interface and see in the next video.