Here everyone.
So now the last topic about these data.
First of all before getting to the matters here we have one more topic that is known as attributes.
But there's something did not require any much explanation.
You just open the notes and get everything.
These are just the few things like dimensions colors phone anchors and these kinds of things.
Few of them we have already dominated in which first of all we had the dimensions that are just simply
the lens and or let and the Carlos font.
Here we have the anchor.
That is something require a little explanation.
So anchors we have maybe use this one the blue ones.
So these are just the values that defined a position.
These are denoting if we have if we consider this window then note this one s to denote south east and
west here I have a screenshot for that one to demonstrate you something like that.
If this one is a window then this symbol representing these position center is this not blues.
This site is this side that is east west south.
Note This is northeast northwest southwest and southeast so these are the.
And goes we have after that rally states they are just we can see the layout of particular widget like
this one raised a little popup type flat completely flat without any border.
Something is different.
Something like that is in down there Grove is a simple one with a little boundary and Ridge is this
one after that we have big maps.
They are the special symbols just we can use be distinctive these kinds of things.
Then in the last we have discussed us.
So we're done with the attributes hey we'll have also the Jumanji matters most.
That is a subject of this video.
These three methods beg relentless.
So we are done with the matter.
I think that Declan is enough for you.
Here are the options.
With that one that we have used some time that is expand field site you can learn about these him.
So now let me move with the metal so here with the grid and place method you will find options which
you can use that what they are they will use few of them if they can.
This video.
So first of all the grid method.
So you are already familiar with the grid and place matter a little more about these.
First of all a window taking windowed main loop.
They had this after that what I'm going to do I will create a number of buttons set 36 buttons but not
by using different 36 commands but by using a loop.
So I will have a variable here defining B equal to zero then for i in range 6.
So instead of writing from up 236 in a simple we can say a column what I'm doing going to do I will
use a metric type.
Rows and columns.
So for that first it will encounter digitally rows 1 2 6 and for each draw I have six columns index.
So overall I have 36 places.
So it will encounter 36 places like 4 foot one in French six.
That is one with from zero to five.
And some similarly up to six times and every time it will encounter this position B will increase by
one that is B plus 1.
So that from one to 36 denoting each button I have button every time it will create a button window
with a text
this string the creating this number into a string and adding that one because we have up to 36 one
to 36 and also add Border wood so that it will not take much place there.
Neighborhoods one small one.
Now if you use back method here not bank you can also simply use this dirt bag because I have not taken
but an innovative one I have directly defined button so you can also let it be defined not bad method
here.
If I do something like X is equal to then you need to do X not back.
So this is another way.
You can also use if you had the terminal and now if I've done that one I will have these kind of 36
button from one to 36 here.
That is not going numb but we have 36 button but this is not efficiently.
So I can use grid method here to upgrade that but just grid and what I will do here.
I will pass through and column and their value will be D and G like first one is on 1 1 0 0 then 0 1
0 2 0 3 and up to 5 5.
So this one is I and this one is g save this one.
And if I run this one here I will get this Bingo in which I have 36 button f shown clear danger here.
So this is the grid.
That you can use with these things.
After that when we have the place method for that one also I am taking a simple blood sample here in
which few labels and entries are represented on our window at some particle positions.
So first of all a label when a fun label in window with text is equal to C Metz something I am three
box with it.
Writing in the mathematical order so many does object marks so L1 place and I would place this fun with
x value that is that would have been pixel and y value so there will be something like We begin with
X10 and white then we had this sun then we have L2 but below that one an entry for L1 so even equal
to an entry and that will be in window and a Bordeaux window save file and place this one in the same
row so Rosie means we have a value.
Value equal to 10 and x value will be something else so y will be 10 because they will be same rule.
If I have this window then this X is here.
From here is x axis.
Or we can settle and this is column from up to down.
So if we have the label here at this position an entry here then the X axis will differ from this point
to this point but difficult if you consider the draw then this will be same like three.
What I'm telling you here is but the value of x is at this point maybe two.
Then at this point it may be three or four but the column that will be if we consider from this one
then that will be same.
That is the VI axis.
Well you can consider x axis as we can see the columns and the y axis beetles.
So they are not like if this something is in this 10 x William and same in that case y Vitamin C so
be focused about Dedmon.
So here we have say 60.
Then after that one same thing's for and the set that is L2 and 2 and 2 and there we have it.
And their values will be this one C English
and the location for that one is X is equal to 10 because the level will be in.
Same here.
And White will do say 50.
And in that case we have both distances 60.
In that case we have both 60 after that.
In last I have a button B with win and text C submit they we have this then B or place X equal two hundred
and two Y also hundred.
If you run that one day we have dismissed a properly assign window in which we have X. This maths and
English are with the coordinates that is X is equal to Ben and white and this one X is it will depend
y sixty these are on six to ten and this isn't sixty sixty.
This one hundred hundred.
So this is how you can use place method.
And you have different option also in that one.
So now we are done with distinctive completely.
And I think these are enough you can create any of the interface now from the next module we will learn
that how we can link these with the databases.
So thanks for watching.
See in the next module.