Everyone so that this video will begin to work on that one the matchmaker and here mystic wonder pillow
fight.
I'm going to read the code in this one so first of all we will begin with importing the liabilities
to libraries we require here is random we require time after that one from thing to
import.
First of all pre-K after that one a button and then a game on known as disabled labial.
So now let the creative window for that one.
We have a variable win that is equal to pre-K and then pass win don't main loop so that we can try to
take them on in between these.
So this is about creating the window.
Now if you'll notice on our matchmaker window then there's something in this one like when I get to
the bank of item I got this option to expand this one but with this one I'm not getting something because
the size of this matchmaker is not very sizable.
So that's something to make you understand a little topic that is how you can make of window fixed.
So for that one there's a basic common would not re sizable and industry sizable there is no E this
is just re sizable after that one.
In this you need to pass with
equal to folds and also height equal to points
ship it done so we say.
And now this is matchmaker.
For that one that one by one by wondered why so Python 3 wondered why.
There you go.
So here we have this window and we are not getting the option to resize this one.
As you can see here.
But if I make one of these through here see this one through.
And now on this one.
Then I will get that option there.
So it doesn't matter.
That you are making it falsehood hide false you need to pass both of them false entry size issue.
So David Goldman after that gone through I did title to this one so window title.
And that is something like matchmaker so match maker logo.
Now this is about the window.
And if you run that one right now you will get this one matchmaker.
So here at this point we have created a window.
Now I'm going to take a few variables here that I'm declaring now but going to require later individuals.
First one is just first and in initial condition I'm making this one true.
So this variable is used like here when I'm running my matchmaker.
Then when I click first cut it remains same.
But when I click second one they both get flipped over.
So how that is happening.
So there's something I need there that can make sure that that the card I'm clicking is first or second.
So this is the variable that will take care of that thing.
And I will require two more variables here.
That is previous X..
Initially zero and previous y initially.
SIEGEL These are the variables that will remember the card.
So here I just remember that whether this is a flash card or not.
And these two variables remember the coordinates of that particular card like this one if I consider
this one as a symmetric type then this is 0 0.
And this is going to be 5 5 because 0 1 2 3 4 5 0 1 2 3 so sorry 3 5.
Because we have four rows there.
So David will remember the x axis.
Or we can say ID rope or the y axis sic column or whatever you want to give them so just these variables.
Now in the next video we will color that how we can have these symbols on this match make a dopey white
like on the cards we are getting scissors and paint.
So thanks for watching.
So in the next video.