If you want something now we have created the symbols and the window.
In this way you will clearly buttons until now if you run our program.
You will get an empty window here.
There's not an indictment and we have added so much here.
The reason for that one is because we have not created buttons yet.
So first of all let me create some buttons and symbolic button dummy buttons.
Now if you run the matchmaker would be why Ariel you will get something like this fun a window containing
six columns four rows and each party will have a card that is actually a button.
So if you want to access any of these how you can access the simply indexing like this one is in 0 1
row 1 column is 0 1 2 3 4.
So this is one for this card and this 1 0 1 2 3 0 1 2 2 4 5.
So this is actually 3 5.
So I am generally accessing the indexes and if you remember metrics the index is how we can access them
then you are pretty sure that this thing that how we can use this simply put X in range say 6 taking
access columns.
And if I add buttons here right now or simply if I bring something say print
high save this one and when you run this one you will get what we need higher here but not getting that
one.
Let me bring this one out of the window.
Come on next and bring this this one here.
Save this one.
Run it again.
We are not getting this one here.
But I think you know what I'm seeing here.
Let me know that one here so that you can have more ideas.
They said well look why and fold X in range say six print high save this one right here Oh that's what
actually I'm writing matchmaker would be like if I run wondered why
and close this one that we get so sorry for that one I.
That's what I'm thinking here I am not getting the output but actually I am running the matchmaker way.
That is my net file.
But when I run wondered why it's so we don't need this one right now.
So when you run this one you get to six times higher.
So basically what happened here from zero to 6 we have created height.
But by only 1 Come on.
And if I do something like Here add another loop in this one for y in range say for print high.
If I do this thing and run it again and say listen I got high 24 times so that's how you can create
things by using loops and simply a single comma.
So what I'm going to do here I will add a loop here a nested loop in which I have six columns four rows
and for every single of this one I will create a button simply button widget let it go so that's so
I can add to the buttons here.
After that Dedmon make something a would equal to three height equal to four.
You can also increase decrease this one I'm just taking small cards after that one.
This is about creating a button in that one.
Now you need to place this one so buttoned up great and passed there.
Now what about the grid.
So what drew and what column do you need to pass.
So I will create rows and columns by D X and fi so I hope you will get angry with this thing.
I just need to pass the column there.
So call them equal to X so it will begin from 1 0 and go up to 5 and draw equal to y.
Next how I can create some buttons here.
If I run this one right now they're legal something longer than the previous ones but but go out and
twenty four buttons him and if I increase this one say this one then and this one's a it run that again.
There we go.
So that is I believe perfect and then my demo one.
So we are going for this one not the one that I have shown you in demo.
That is very small one.
And also you will not get the option to expand this one so we are now done with the buttons.
But what about the working button.
They are just buttons right now.
Nothing is happening and there is no symbol denoted on these.
So how can I do that one.
So that's what something we will do in the next video.
But before that one here I need to add two more commands first once button of X Y equal to
button.
Why this Come on now whatever the button is created here.
I'm going to store that button in my buttons variable so that I have all the buttons stored at a single
place and I can do whatever I want with all the buttons there.
So I am storing every single button there and also every single symbol in this one.
So add one more here for symbols.
So buttons and disco symbols for particular X and Y equal to.
And now how can I get the particular symbol from this one.
This one very simple symbols dot pop naming symbolize.
So you just simply pop to one of these.
And what they actually pop men like these things are stored in memory informal specs strike is something
if you considered only this what you call column.
Then when I add something the first thing I will add go in the bottom.
Then the second on the top of that one then on the top of that one.
Then again on the top of statement this is known as pushing or simply push.
And when you put any element from this one you will first put the above and then below that and then
below that and then in the last.
This is known as Pope.
So that's something method I have used to him.
So this is about creating the buttons.
And we are going for the decisive because I like this one more so thanks for watching.
In the next video we will do our main logic that how the symbols will be shown here and how this will
work.