Hello and welcome to this lecture of our first milestone closure.
We will discuss in this lecture helpful notes and steps forward as a project of this game colors the
choices game project.
Helpful notes and steps endless text lecture.
You will have guides for helping you to complete the project.
Sometimes this project can feel difficult like being at the end of closed way so you will learn how
to find an open way to the solution to help you out with this.
Here is some notes to help you understand how to start coding and sing in solution and you'll see you
Sean may look completely different.
Then they give in solutions that is right.
If it works properly if this notes below isn't fully helpful for you.
Check out the project walkthrough for more explanation and help.
So what is the project school and what you need in this project to happen.
Firstly we need to create choices for players and choices for computer then ask players for inputs.
I'm convinced that in both with the choice of the computer check if the game is one tied lost and all
going repeat these steps until the game has been won or tied up.
If players want to play again and if players agree to start the game again and if players say no.
Hence the game and say thanks for the players.
Let's break those notes down into steps converting needed modules for our projects then we was defines
I mean why loop and both the second why loop inside it the key it colors the choices as variables and
specify colors of the game insides nested while loop defines the game rules by using the second why
loop if statement ends random modules using the second why loop if a statement ends the random modules
grind and function to get an integer between 1 and 5 then random modules Rand init function to get an
integer between 1 and 5 Z parents out of these big nested loops and if statements inside these baked
y loop so scores of computer and to player after each player's tab views the F statement to ask as a
player if you want to play again as a player it shows yes.
So the start of the game if the player say no.
So in that game and say thanks for playing Rachel and remember this is mine is from Ambrose.
So it means to be challenging.
So try to learn from other things that you may want to unbalance.
Taking a player and ambushed how to take up a player and book you have to use ember function you can
use that as fun with the underscored choice pick will end up in parenthesis and books of any second
parenthesis.
Course enter valid and both call column pros double quotes close parenthesis close at last parenthesis
you should make it an ambush function to avoid coding errors then you would see a pop up message core
was a text box asking you for your input Xenu with type and the number and press Enter now is up as
a program we'll compare between computer choice and the player ample to ensure of player valid input
ends up project solution the program remind a player to a bot and a correct and a valid emblem a game
from number one to number five.
One two three four five throw a message in the start of the game.
Thank you for watching.
See you next lecture.